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Gameplay Video

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Introduction Video

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How We Made It

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Second Reel

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First Reel

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Genre:3rd person non-stop action
Release date: September 2008 in CIS countries. TBA Worldwide

Prehistory

In year 2013 a terrible catastrophe happened in Europe, with a cause remaining unknown still. The major part of the continent turned into a huge abnormal zone. Great numbers of people died or disappeared, and those who survived were telling unbelievable things…

The anomaly couldn’t be viewed from a satellite, and all attempts to study it gave scant results… After ten years of silence that followed the catastrophe, an event happened, later called the “First Aggression” - the anomaly started growing swiftly, claiming the territory of Europe and begetting thousands of bloodthirsty creatures.

However, on unclear reasons, they were unable to adapt to terrestrial environment, and everything became quiet for a while…

The appearance of strange creatures, frighteningly resembling human beings, was the main reason to announce quarantine. The Death Line was raised around the anomaly – it was a wall made of armor blocks, with minefields and machine-gun emplacements around the perimeter. So those who couldn’t evacuate out of the quarantine zone were cut off from the rest of the world forever.

Years have passed. The people left in the zone started to found small settlements. Relatively safe wastelands were now called “The Dump”, and the epicenter of the zone was called - “The Hole”.

First clans appeared, led by the Lords - the people with enough strength and courage to lead others…

Game Features

  • Dynamic fights with large amount of enemies: Use melee weapons together with firearms, spectacular innovative-controlled combo-attacks along with unique energy blows which give you control over space and time.
  • Interactive environment. You will find thoroughly modeled physics, organically embedded into the gameplay; lots of objects are destructible.
  • Gripping storyline. A high-detailed world where every character has a history, and lots of story twists lead to an unexpected finale.
  • Excellent design. Check the four game settings, from dead abandoned cities to the zone of anomaly, where the real world meets elements of alien and frightening nature.
  • Dynamic music and soundtrack given by a known band NewTone (ex. AXESS DENIED)!

Awards

  • Game Developers Conference 2008 (Moscow/Russia):”Best Action Game of GDC 2008“;
  • Fourth International Computer Games Festival “Igrograd”: highest award GRAND-PRIX The Best Game of the Festival;
  • IGROMIR 2006 (Moscow/Russia): PC GAMES magazine award “The Most Prospective Development”;
  • Game Developers Conference KRI 2006 (Moscow/Russia):
    The Best Game of KRI 2006 Without the Publisher;